The trend is almost disturbing, but there is a distinct effort to get console games to shed one of their last remaining advantages over PC games: transferability. You buy a PC game, you buy the license where the only item of value is the product key or serial number that gets permanently tied to your computer or account. The resale market is
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DRM is working against PC gaming by presenting a needlessly restrictive environment for no other reason than protecting against a threat that they themselves helped foster. As DRM fails us as it did with Assassin's Creed 2, the negative attention detracts sales and provides motivation to change tactics. Steam is a step in the right direction, supporting offline gaming with limitations and presenting a solid community and content management that some see as a value added. Still, we have also seen Steam titles using third party DRM so even that shift can be tainted.
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