Living Will, by Mark Marino, is a Choose-Your-Own-Adventure style IF, where instead of typing in commands ("get koala," "eat cayenne," and the like), the player clicks on options to proceed.
Hmm, I'd be interseted to know what the point of it was from the creators point of view. It seemed to me to be a kind of morality? test. I got the win condition first time round but I can't say that it was much fun.
I think that it is about morality, though not exactly a test. I believe it's meant more as a story than a game, and agree with Em Short's assessment that the numbers misdirect the player into thinking it is a game. (Though one way I disagree with Short is that the numbers aren't actually entirely irrelevant - because you get different endings if you wind up in the red or in the black, the numbers do matter. That's what really frustrated me about not being able to predict what would change them.)
Comments 2
Reply
Reply
Leave a comment