In your opinion...

Nov 24, 2010 07:57

How do PC's differ from NPC's?

I know the two abbreviations stand for Player Character and Non Player Character, but does that really mean you don't think so hard about the NPC in particular? Are NPC's really not so important to the plot of the RPG, whichever one it is?

advice, general role playing

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Comments 18

kanjoku November 24 2010, 14:25:51 UTC
Depends on the type of game.

In videogames and most tabletop rpgs, there's a clear divide between the players and the person or system that's running the game, so 'npc' just means 'not played by the players.'

In more freeform rpgs, the line gets a lot blurrier. The type of npc I'm familiar with there is in livejournal roleplays, in which an 'npc' is 'a character run by the moderators whose primary purpose is to move plots along, not to have character interaction.'

I think that's the key difference - some npcs have excellent character interaction and are well thought out, but their main purpose is plot, not interaction.

That being said, there are also npcs in lj games who are 'characters that are too powerful for a player to use, but I want to use them / the plot needs them anyway,' which... theoretically, I think their purpose would be plot, but that intention sometimes gets lost in personal desire to play someone really awesome.

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claire_chan November 24 2010, 15:04:42 UTC
Hmmm.

That makes sense!

I was just wondering to myself. xD

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x_equals_speed November 24 2010, 18:55:32 UTC
I mostly play tabletop games, the difference tends to be that PCs recieve preferential treatment by other PCs (In the form of total, unjustified, cooperation) and sometimes by fate (In the form of only ever running across problems that they are able to solve), wheras NPCs recieve indifferent treatment. Also PCs tend to be a lot more detailed than NPCs in most respects ( ... )

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claire_chan November 24 2010, 21:58:53 UTC
Hmm.

Aren't we all playing for entertainment? What other reason could there be?

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laughingimp November 25 2010, 04:39:03 UTC
To vent pent-up frustrations by having a torrid in-game affair. To vicariously beat the hell out of another player. To bask in a spotlight when you're drab and easily ignored in real-life. To vicariously beat yourself up. To use game time as a soap box for whatever political position or religious belief you happen to espouse.

For what it's worth, I don't think any of these are healthy reasons to play, but I've seen them all. (I've also seen games run as testing grounds for fanfic characters, and as a forum to educate the players, but I think those are healthier than the list above.)

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claire_chan November 25 2010, 13:36:36 UTC
Oh, I hadn't thought of that.

Character testing sounds extremely appropriate in this medium.

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dr_silverrose November 25 2010, 12:23:59 UTC
I've been working very hard over the years, in both LRP and tabletop games to have NPCs treated the same as PCs, but one of the things I've noticed time and time again is that PCs will ignore NPCs when they're not *currently* spewing the plot at them and, worse, when an NPC dies, its usually met with indifference ( ... )

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claire_chan November 25 2010, 13:48:37 UTC
The indifference kind of makes a sad kind of sense.

That didn't sound especially preachy to this Atheist, but then again, I have only visited the deep South once, immediately fleeing within a week upon taking note of the attitudes of the people and the extreme heat... in December/January.

ST? CtL? *fail* But in advance, that sounds like it had been so much fun.

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dr_silverrose November 25 2010, 14:02:58 UTC
I'm from the deep South...we're not all bad, honest. ^_^;;

ST: Storyteller

CtL: Changeling The Lost

They're White Wolf game terms.

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claire_chan November 25 2010, 15:01:02 UTC
Coulda fooled me. XD;;; Although I've heard northerners aren't much better.

Oh, thank you! *reads about White Wolf* I've heard of Exalted before.

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pagandenma November 29 2010, 04:58:25 UTC
NPCs for me (I'm mostly tabletop) are the characters you use to fill gaping holes in your party and to move the action along when it stalls.

PCs are your focus, but NPCs can be very very fun . . . .

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claire_chan November 29 2010, 23:12:13 UTC
That makes sense! (I've been primarily email; a very recent occasional tabletopper am I)

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