Great observations. I've had limited time to play around with Wave so far, but I agree that it needs moderation, multiple panels, and faster-loading in order to overcome the chaotic fudgecluster that it now is. Given how these technologies evolve, I'm sure that it will get there.
I think Will's got it. I'm watching a couple of RPG waves and using it a bit as an OOC communication band for one of my campaigns. Optimal usage is not at all clear to most.
GUMSHOE is the first good match that came to mind for me, as well. I may roll out my Delta Green 2010 game via Wave.
My friends and I have been playing Wave like this for a couple of weeks. It does combine the best of both worlds of play-by-post/email and chatroom play, with Wiki-play thrown in (and I'm not sure if anyone's ever done that). It definitely needs a moderation protocol. It also would benefit from better graphics handling because there's a lot of potential there, but the buitl in google image search sucks and embedding files explodes the wave size and quickly decreases performance (at least for windows users). A few of my friends have been working on tools an interfaces for it, and I think that's also where the biggest potential lies. We haven't yet begun to see the full possibilities of Wave apps, I don't think. You can also do a lot of stuff with private wavelets, which are like blips within the wave, but only a subset of users can see it, such as the GM and a dicebot, or the GM passing along secret perception results to players, and such
( ... )
Comments 9
Reply
Reply
GUMSHOE is the first good match that came to mind for me, as well. I may roll out my Delta Green 2010 game via Wave.
Reply
Reply
Reply
MachineIV at Gmail dot com. If you toss me an email, I'll send you an invite.
Reply
Reply
Leave a comment