So here's the thing. People who write about games for a living play a lot of games, and they have an incisive eye towards game balance factors, etc. But they're not necessarily good at games. I recall a review of Splinter Cell: Double Agent that claimed the game's new mechanism of counting any disabled enemy (killed or not) against you made it "
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I've nailed 4 Robot Masters. Unfortunately, the last four I've never even faced before because their stages are ripping me new ones (Tornado Man, Magma Man, Hornet Man, and Concrete Man).
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I got that one by accident too, which is good, because it probably would have been really hard to do intentionally. I also did a level without shooting (wasn't too bad), and I still have yet to use any Energy or Mystery tanks, or used any special weapons on a boss, so I'll see if I can keep that going.
The time trials are going to be the tricky ones.
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