Because I'm procrastinating on my SGA Reverse Bang piece, I've decided to do a process post about my
last fanart, the one for the Trek Reverse Bang. That painting took me a long time, and quite a lot of work spread out of over three months, and maybe some are interested how I get from the first idea to a finished painting.
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(This also reminds me that I need to stop procrastinating on my sgareversebang art, which seems to have stalled out at the preliminary sketch stage...)
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I think with perspective it's that the devil is in the details. At first glance it seems simple enough pick an eyelevel and the vanishing points are on that, but then you realize that you have no clue where exactly to put them, if you have more than one thing. I mean, as soon as you rotate something the vanishing point slides.
I have often wished for a simple 3D program (with the ones I tried I realized why people who operate them need to spend a few years in some digital art college to learn...), something where you could put just simple help frames in a floor plan, click there where you want to stand and tell the program that your eyelevel is at height such and such, and it would give you a wireframe in perspective.
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