ff12 is kinda cool. i just miss the way the were back in the begining. i kinda liked them when they were non-liniar (or however you spell that lol) i never know what to do first when you can do a whole bunch of stuff at once. lol
I forced Travis to play over the weekend because I was spending far too much time playing. Once I got my six characters, the game became far too addictive. I got my characters organized into teams and gave everybody a specific role to play, and now I'm having far more fun having the characters play their roles and grind for LP than I am following the storyline.
I'm getting a whole lot of fun out of the Gambit system. I just wish that there was just a bit more complexity to it, or at least some way of quickly switching between gambit 'schemes' for a character. For example, some of my characters use Poach when an enemy is HP Critical, but Poach never works on boss characters, so if I don't turn off that Gambit, my fight never ends because as soon as the boss becomes HP Critical, my characters stop using attacks that work and do damage.
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I'm getting a whole lot of fun out of the Gambit system. I just wish that there was just a bit more complexity to it, or at least some way of quickly switching between gambit 'schemes' for a character. For example, some of my characters use Poach when an enemy is HP Critical, but Poach never works on boss characters, so if I don't turn off that Gambit, my fight never ends because as soon as the boss becomes HP Critical, my characters stop using attacks that work and do damage.
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