What I didn't do a good job of conveying in the fiction is that it's more a descriptive game; describing _how_ badass you're being without trivialities like bad rolls getting in the way.
Generally positive. There's been lots of good feedback and suggestions. The core of the game is pretty robust, I'm just tinkering with individual cards and seeing if inspiration for another large-scale change appears.
As the goblins advanced towards the wall, Arpad glanced towards the other two members of his party. An hour ago, Jakab and Kelemen - Magister Kelemen, as he insisted on being addressed - had been engaged in light-hearted bickering about whose was the correct path towards arcane enlightenment. At least, Arpad assumed it was light-hearted - it was difficult to tell when Kelemen was being frivolous, with his flat voice and his flat stare. Now each was focussed intently on mustering their strength for the battle ahead
( ... )
It was over. Around - and within - Fort Briggs lay the broken bodies of about a third of the goblin horde. The rest had all turned tail once the last of their leaders had fallen, fleeing back to their homes in the mountains. Goblins had two basic settings, avarice and fear, and it didn’t take too much to set them back to the second one. Already, though, Arpad could picture new leaders rising from among the goblin ranks, dreaming and whispering of the rich spoils to be found in the farmlands below. He knew that, as surely as the thaw would come again next year, with it would come a fresh wave of avarice
( ... )
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