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Aug 21, 2011 17:18

Why is Dungeons and Dragons 3.5 so fucking complicated?

Why do I always focus on creating an interesting character, instead of making somebody I can fucking play in the system?

Rokugan is easy. Deadlands is easy. Tales from the Wood is easy.

Fuck you, DnD 3.5

*sobs*

random bitching, geekdom

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Comments 8

doomweasel August 22 2011, 03:44:26 UTC
While 3.5 will always be near and dear to my heart, being the first one I played... yeah. It's obscenely complicated for no real reason. That's why I like 4.0.

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queelez August 22 2011, 06:26:08 UTC
For me, the problem is that while systems like Rokugan, Serenity, Deadlands, and whatnot are all built somewhat differently, they're all more or less the same/similar setup: You get your abilities and your advantages, or whatever they're called, from the same pool of points. You get to take so many disadvantages, which gives you extra points.

Dungeons and Dragons had none of that. The feats system just felt really tacked on, I guess. It was only today, in our third session, that I realized that I had done my skills wrong.

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doomweasel August 24 2011, 14:01:45 UTC
Haha, that's funny that you feel that way, considering the DnD mechanic is considered the generic RPG system, by virtue of it being the first (and still the most widespread).

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angahith August 22 2011, 08:28:31 UTC
Haha, yeah, shit seems complicated. As you know, I started playing in my first d20 game ever, yesterday. And it's 3.5e. XD

A friend of mine, who DMs a lot, says Pathfinder is the way to go, though. It's 3.5e but less retarded (according to him)

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donraj August 22 2011, 10:23:58 UTC
I'd say that's only marginally true. Pathfinder is more streamlined, but they didn't change it that much. They couldn't if they wanted to keep it backwards compatible.

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harpsi_fizz August 23 2011, 00:58:03 UTC
This.
RPG should be about RPing, not about a formula. GODDOMOT FRONK.

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corsaired August 24 2011, 02:25:09 UTC
BOOP BOOP BOOP JUST TESTING A COMMENT DON'T MIND ME

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anniefelis August 26 2011, 00:44:57 UTC
DnD is more or less for gamers, not roleplayers. You can't get too attached to your characters when you know that the GM will probably kill them off at some point.

I gave up on DnD because it's way too complex and involves way too much memorization, even if there were a lot of fun things about it. The game needs cliff notes or something, or I need to play with people who don't spend long hours memorizing things religiously.

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