Here an issue that truthfully stymies me. Time and again I hear that video games don’t need to be made less violent because research has perpetually failed to find any causal link from game violence to real-life violence. But time and again I hear how games do need to be more inclusive and representationally respectful toward women and other
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I think a lot of the double standard also comes from whom the two statements are directed at: the former has traditionally been pulled out in response to calls for greater regulation of games (and often alongside discussions of the ESRB and its effectiveness with respect to other rating systems), while the latter is a much newer narrative and (right now, at least) a more industry-internal narrative - not something that the games industry is saying to the outside world (whether it's something we should be raising as more than just an internal critique is another interesting question, and I think the ( ... )
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At least, judging by the toy aisle. Which you'd think would be the best researched data set since figuring out what appeals to who is those company's only job.
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