A Question of Technicalities.

Feb 18, 2011 11:59

So I'm curious about something, and the internet isn't immediately vomiting answers, and I figure maybe someone on my Flist may know or know who would know ( Read more... )

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Sometimes, at least. theogal February 23 2011, 00:33:08 UTC
A lot of modern games do actually consider each projectile as a separate object. I'm not clear as to which games share which projectile data. In most cases I suspect the servers are given an origin point and a vector and then clients request or are sent data on objects near them ( ... )

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Re: Sometimes, at least. puffin_essence February 25 2011, 20:35:45 UTC
That's what bugs me. I'm trying to figure out if physical (as opposed to energy) weapons in Halo count as colliding objects with their own velocity and hit boxes etc. Energy weapons are obviously colliding objects with velocity because you can see them coming and dodge them. I was trying to figure out if bullet guns are the same, because quite frequently I get head shots that I don't feel are accurate (as in, I KNOW my reticule on a highly accurate gun was totally off their head), and by the same token I get killed by shots that I know totally missed (or after I run around a corner, which is hit registration lag). I'm not sure if this is handled client or server side, in all honesty. I am also not sure how Source handles projectiles... I've only played Portal, never Half-Life, Team Fortress, or Left 4 Dead. :/

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Re: Sometimes, at least. theogal February 27 2011, 18:59:03 UTC
It's hard for me to know what's going on with your specific examples -- you'd probably need a video clip or something to know for sure. But in Reach, like in many other games, there are definite weapon spreads, where there's a set amount of variation in bullet vectors. So there are two probable explanations, which are: 1. you were not in the same location or orientation on the server that you were in the client, or 2. that the spread on the weapon you were using was high enough so that the bullet hit a target outside your reticule. There are a bunch of other, less likely reasons things could be breaking for you, too ( ... )

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