Ten down, three to go.

Feb 22, 2011 07:52

Finally just finished FFX, after logging a good 106 hours on the beast. When I first beat the game in 2004, it took me about 65 hours, but I did so much more in this file that the playtime was extended that much ( Read more... )

Leave a comment

Comments 5

deadeyedave February 22 2011, 15:24:46 UTC
It's weird our opinions could be so similar on so many of the other games, but differ SOOOOO drastically on this one.

I would almost be tempted to replay this to see if I like it any better by going in with the expectation I will hate it dearly; but I don't think it's worth the chance.

Also, if you're going to go OCD on the post-game content, you should get the international edition. Nemesis just isn't terribly impressive compared to what lies in store for you there.

Dun dun duuun.

Reply

ptparatroopa February 22 2011, 18:03:26 UTC
I do totally get why people wouldn't like the game's storyline or characters, or even the Sphere Grid, but did you hate the battle system too? To me it seemed like Pokemon's but even better since it's a lot more than plain one-on-one. But, yeah, I know you strongly hate FFX, so I probably wouldn't bother with a replay if it were me either. :p

I still don't know what the rationale was behind the International Edition. "Wellll, a boss with ten million HP and attacks that can destroy the party with a single blow is okay, but it's clearly not impossible enough!"? At least it did fix one a few minor annoyances like Anima and the Magus Sisters' Overdrives being single hit moves.

(It was kind of silly that Anima, Cindy, Sandy and Mindy could each individually hit for 99,999 damage with their physical attacks when their super awesome, vaporizing Overdrives did the same amount of damage maximum. Especially for the Magus Sisters, who need THREE FULL BARS to do Delta Attack.)

Reply

deadeyedave February 22 2011, 18:20:45 UTC
Once you actually got in to a battle the system was fine, I liked the Battle music too.

The system did feel pretty Pokemon-esque. Switching a character for free without them getting hit by an incoming attack felt a bit cheating in that regard.

International edition came from a mind-set a couple of companies had during the early 00s that if Europe had to wait so long for game localisation (often of poor quality with 50hz speed and ridiculously large borders); they would soften the blow of having to wait months by adding extra content.

Konami was particularly good about this, and gave their later Metal Gear Solids and Zone of the Enders games extra content and "European Extreme" difficulty.

Since I didn't bother with ANY of the post-game content, all I got for my trouble was a Tidus who ran on the world map like he was underwater, and a fainting when Wild Dark-Valefor appeared!

Reply

ptparatroopa February 22 2011, 18:32:29 UTC
Hmm, that's true, I forgot about Europe's longer waits for video games. Which is funny because I was really surprised when I saw that you guys are getting Pokemon BW two days before we are.

Still, I'd consider Dark Aeons and Penance a punishment more than a "We're sorry it took so long, here's some extras!" enticement. Because I'm sure I'd still be trying to bash my face against Penance right now if I had the International version, and Nemesis alone took days of non-stop grinding and my characters nearing maximum Strength and Agility.

Reply


Leave a comment

Up