Yeah, so... on disc two of FF9. I think it has a realistic shot to pass even FF7 and take the #3 spot on my rankings, despite being horrified from the "Six months since I found Vivi. Still too small to eat." note from Quan that I never found the first time I played the game, OMG HORRIBLE! :P
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Also like the defined roles, as opposed to FFVII and FFVIII where you just have a bunch of blank slates with different limit breaks.
Preference aside, somethings in FFIX are just straight up BETTER.
For example, the ability to auto-run, and the "!" that appears above your head when you're near a collectible item.
Both of these prevent you from holding a run button for dozens of hours of play, while constantly tapping x to see if there's anything there.
Also the story of IX involves all the characters, not just the ones you brought with you.
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And yeah, I am a fan of the FF9 ability system. It's a good compromise for those people who don't like the set character roles. Although a lot of them seem situational to me at best, like "___ Killer" abilities. I mean that's cool for the token FF dungeon filled with undead things (if FF9 has one of those... I can't recall), but how often are you fighting tons and tons of birds, bugs or humans instead of a mix of everything ( ... )
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Also I kind of disliked the Synthesizing stuff, mostly because you'd get to the final disc and then realize that you can't synth something because none of the shops sell it anymore. It's a really good concept, but holy christ you either have to have a detailed list of EVERYTHING you need or just never throw/sell anything away.
Loved everything else though, especially the characters and story.
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