Did it look anything like the real Point Lookout State Park!? I'm excited to play it, but I hit 30 with Broken Steel and I'm not sure I want to waste the XP just in case Mothership Zeta increases the cap again. I don't want to spend another 3 hours hunting Deathclaws and raiding repopulated Black Talon Mercs just to snag the Level 30 achievements. =P
New Vegas will hopefully be just as big, if not bigger than Fallout 3. Since it's hopefully not a sequel, we won't be playing the ancestor of your Fallout 3 Hero/Villain. It'll be neat to see if it occurs at the same time and if there is any reference to D.C. or your other characters.
We've seen an Apocalyptic Las Vegas before, so I wonder how Bethesda will make it unique.
Re: Point Lookoutps238principalJuly 4 2009, 19:35:07 UTC
I can't say if it looks like the actual park, apart from what I see on Google Image Search, but it does look like they modeled it on the actual place with a few of the building choices.
And I don't think you'd have a problem with being level 30. From what I've seen thus far, the "Broken Steel" expansion got me up from 20 to about 27 before the XP petered out, and even then I was feeling nigh invulnerable. I also took the "nearly perfect" perk and the only stat that isn't over 90 is "melee". :)
I want to say I read that 'Vegas is going to exist apart from "Fallout 3." They may have references if someone makes it from one locale to another (maybe a trader from Vault 101?), but I don't think they're doing the same thing that "Mass Effect" is doing by actually using your saved game data to influence the sequel... though it would be kind of fun if a little something you did in DC found its way to California...
some objects seemed to have a greater habit of "vanishing" when I dropped them in this area than in other zones.
Arrgh! I just discovered Oblivion (yeah, I'm late), and I was REALLY hoping Bethesda would have fixed that in their games that come later. I'm just lucky I'm playing on the PC and can use console commands to go below the game map and retrieve items that fell through the ground. :/ Bethesda really needs to learn how to refine their products, or at least the meaning of "bugfix." It's pretty shameful when the fans have to make patches that clean up the mess the developers should have handled...and the game STILL glitches like crazy!
Heh. To their credit, they are trying to make a hideously complicated world run together with actions and consequences influencing each other, but the occasional bug does infuriate.
F3 had one where the "entry" of NPCs and objects into an area could sometimes be quite violent (people would fly into the zone) and it often resulted in them dying (Megaton's Sheriff was often taken to that digital graveyard in the sky by this method). This still happens a bit, as you'll enter a building or something and hear a robot body or object "crash" to the floor.
You are so right--Bethesda is the best at what they do, when it's making grand worlds on a scale that would make many other developers choke to even think of. I just wish they'd put the same attention to detail in refining their epic grand worlds! I'd rather wait longer for a perfected product.
F3 had one where the "entry" of NPCs and objects into an area could sometimes be quite violent (people would fly into the zone) and it often resulted in them dying
That happens in that game too? I hear that crashing a lot when I load a cell in Oblivion, and I had no clue what was going on till now. Especially since a lot of NPC's will knock things over just by walking near them. Or once, a dog mis-spawned at a bandit camp, and so there was a steady stream of dogs falling out of a tree and instantly dying when they hit the ground. There's a quest where that's SUPPOSED to happen, but this wasn't it. It was one of the glitches that made me laugh hard and regret I didn't get any schreenshots. :D
It's interesting to think that there's a world out there where they're experiencing Star Trek: The Next Generation for the first time.
What if we someday find a signal from space and it turns out to be a TV signal? We're going to have to remember that what we're seeing, whether its one of their fiction shows or the nightly news, is probably a lot more dramatic than their everyday lives.
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New Vegas will hopefully be just as big, if not bigger than Fallout 3. Since it's hopefully not a sequel, we won't be playing the ancestor of your Fallout 3 Hero/Villain. It'll be neat to see if it occurs at the same time and if there is any reference to D.C. or your other characters.
We've seen an Apocalyptic Las Vegas before, so I wonder how Bethesda will make it unique.
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And I don't think you'd have a problem with being level 30. From what I've seen thus far, the "Broken Steel" expansion got me up from 20 to about 27 before the XP petered out, and even then I was feeling nigh invulnerable. I also took the "nearly perfect" perk and the only stat that isn't over 90 is "melee". :)
I want to say I read that 'Vegas is going to exist apart from "Fallout 3." They may have references if someone makes it from one locale to another (maybe a trader from Vault 101?), but I don't think they're doing the same thing that "Mass Effect" is doing by actually using your saved game data to influence the sequel... though it would be kind of fun if a little something you did in DC found its way to California...
Reply
Arrgh! I just discovered Oblivion (yeah, I'm late), and I was REALLY hoping Bethesda would have fixed that in their games that come later. I'm just lucky I'm playing on the PC and can use console commands to go below the game map and retrieve items that fell through the ground. :/ Bethesda really needs to learn how to refine their products, or at least the meaning of "bugfix." It's pretty shameful when the fans have to make patches that clean up the mess the developers should have handled...and the game STILL glitches like crazy!
Reply
F3 had one where the "entry" of NPCs and objects into an area could sometimes be quite violent (people would fly into the zone) and it often resulted in them dying (Megaton's Sheriff was often taken to that digital graveyard in the sky by this method). This still happens a bit, as you'll enter a building or something and hear a robot body or object "crash" to the floor.
Reply
F3 had one where the "entry" of NPCs and objects into an area could sometimes be quite violent (people would fly into the zone) and it often resulted in them dying
That happens in that game too? I hear that crashing a lot when I load a cell in Oblivion, and I had no clue what was going on till now. Especially since a lot of NPC's will knock things over just by walking near them. Or once, a dog mis-spawned at a bandit camp, and so there was a steady stream of dogs falling out of a tree and instantly dying when they hit the ground. There's a quest where that's SUPPOSED to happen, but this wasn't it. It was one of the glitches that made me laugh hard and regret I didn't get any schreenshots. :D
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http://www.miniatur-wunderland.com/
in particular the video - http://www.miniatur-wunderland.com/exhibit/video/4-minutes-wunderland/
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What if we someday find a signal from space and it turns out to be a TV signal? We're going to have to remember that what we're seeing, whether its one of their fiction shows or the nightly news, is probably a lot more dramatic than their everyday lives.
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