They keep harping on the future's lack of resources, I guessed they were excited about the meteroic iron because there is no more iron ore left on Future Earth.
The Earth is a giant ball of aluminum/magnesium silicates, wrapped around a giant ball of nickel-iron alloy. As long as there is physically a planet _left_, it can't run out of mineral resources.
This is doubly-true since metals used and then discarded, stay on Earth (in nicely-concentrated garbage dumps).
I'd find it more plausible that these were extra-special meteors containing Unobtainium-117, but I may be giving the show's writers too much credit (haven't watched, so I only have second hand reports of where on the sliding scale of realism/technobabble it lies).
The technobabble doesn't get much beyond nanites and prehistoric biology (usually a disease), unless it's plot-related, like some kind of defiling bomb that was going to wipe out all the life in a large area. A lot of the tech itself isn't all that advanced beyond sonic weapons and electric jeeps.
What I find odd is why there isn't some kind of manufacturing setup at Terra Nova. True, they don't want to spoil the Earth again, but enough mining and other extraction to get the colony up to self-sufficiency (maybe even going straight to some kind of future-tech fusion or solar energy source) would make sense, even if it produced pollutants initially.
I'm curious about the population of Future Earth as well. We got a good look at the surface, and it looked a lot like the Nevada Desert with a hint of Mars, so I'm betting if you don't live in a dome, you probably don't live very long. If that's the case, then the demands on resources would plummet, I think, and recycling the stuff left over in the city ruins could keep things going for a while.
They don't seem to be hurting for energy, since that hasn't come up yet as a resource they want to take from the past.
There might be, in that I could custom-build a "shell" over the engine. It'd probably have to be the sleigh, since it's got enough box-like mass to cover it properly, and that'd make the reindeer team have to be really light. That might not be a problem, as I've got a couple of N-Scale miniature people, and they're small enough that I'd probably lose them if I sneezed in their direction. The challenge would be making the track's outer area completely free of any obstacles, since the team would stick pretty far out on the curves.
On a vaguely related topic...any comments on the change to LJ's comment system, and how it makes the the comments on this page look somewhat horrible to read and respond to?
I don't suppose there's a setting for "return it to what it was before" somewhere? On the plus side, the random markup language errors I was seeing earlier appear to be fixed.
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Helen Mirren would be a great choice as the Doctor, Matt Smith's suggestion of Eric Cantona would be interesting to say the least.
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They keep harping on the future's lack of resources, I guessed they were excited about the meteroic iron because there is no more iron ore left on Future Earth.
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This is doubly-true since metals used and then discarded, stay on Earth (in nicely-concentrated garbage dumps).
I'd find it more plausible that these were extra-special meteors containing Unobtainium-117, but I may be giving the show's writers too much credit (haven't watched, so I only have second hand reports of where on the sliding scale of realism/technobabble it lies).
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What I find odd is why there isn't some kind of manufacturing setup at Terra Nova. True, they don't want to spoil the Earth again, but enough mining and other extraction to get the colony up to self-sufficiency (maybe even going straight to some kind of future-tech fusion or solar energy source) would make sense, even if it produced pollutants initially.
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They don't seem to be hurting for energy, since that hasn't come up yet as a resource they want to take from the past.
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This might make a good base, but I'd probably make the sleigh myself from balsa or something.
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I'll see if YouTube will let me edit it.
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I don't suppose there's a setting for "return it to what it was before" somewhere? On the plus side, the random markup language errors I was seeing earlier appear to be fixed.
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