This isn't my recap of the 2011 Hunt. I don't know that I'll have the energy to do a really good full-length one like I did for 2009. For what it's worth, it was definitely an A++ Would Do This Team's Hunts Again sort of Hunt, even more so than S.P.I.E.S. was.
My one major gripe with this Hunt was with two of Zelda's three metas. I may write a post
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I wouldn't have been able to recognize or even research most of those encodings, but as an author more accustomed to writing for linear events in which the puzzles must be solvable by every team, I know I sometimes forget that crazy-hard science specialty puzzles are admissible in the Hunt as long as there are enough specialists out there to solve them. I think the puzzle reached its intended audience, because I know that a (small) number of teams forward-solved it.
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I think my issue with Advanced Maths really comes down to the idea that by the time I had confronted the puzzle, I had already lost some faith. Therefore I lacked the resolve to follow up the math appropriately.
I hope that that makes sense; what I'm trying to say is that I had a bit of fear that if I spent a long time trying to solve it mathematically, I'd be punished by a solution that would feel arbitrary. Knowing in retrospect that the math was actual math (with the possible exception of "negafibonacci numbers," which feel entirely arbitrary to me, lacking as I do a framework in which that idea seems consistent and intuitable) makes me wish I'd worked at it more straightforwardly instead of giving in to the nagging fear that in the end it was going to be based on 70's movies titles or something.
My bad!
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I've resolved to learn more at some point about how negafibonacci numbers are actually used in CS, but for now I agree that they're a total pain in the ass. It didn't help that at the time I proofread the puzzle, at least, the Wikipedia page about them gave an incorrect algorithm for how to generate them (and the way I ended up dealing with them in my program was so janky that it didn't belong on Wikipedia). I spent a bit of time wondering whether this should be considered our problem. Given more time, I would have tried to fix it.
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That said, there were very few puzzles that I saw the solution to and said "how was I supposed to think of that?" rather than "I should have thought of that.".
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On a general note (not specific to Rocky Horror), I dislike random extractions... when my energy has been spent fully conquering a puzzle, and then I have to randomly choose to convert to binary or morse by arbitrarily picking this thing as -/1 and that thing as ./0, that's what I find the least fun.
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This was intended to refer to the *world metas* (whose answers were AIRSHIP, WILY COYOTE, NERF SWORD, ORANGE, and OBERON which are indeed all objects). I can see how we the miscommunication happened here, but the problem was us not being clear in the handout, not with breaking a pattern.
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