NOps isn't so much a wargame as it is a middle-management game. You get strange objectives (in the form of mission cards) from your superiors and have to carry them out to prove that your of the company is capable of meeting arbitrary benchmarks.
I like it a lot. My only real complaint is that there is no endgame to speak of; there's a pretty well-defined opening and midgame, and then someone wins. But, light and fun, and awesome pieces.
Heh. What I meant by that was that your goal isn't the elimination of the other players or expanding your own territory. Getting in fights for the sake of beating down someone else or grabbing a little more land is unlikely to help. Instead, you follow your sometimes conflicting and often obscure ("win a battle in a fungus hex"?) orders from your boss.
I really like Nexus Ops despite my belief that it's generally kinda bad. I think you'll find that you get much more of a chance to open up and stretch out in a 3-player game (the only kind I've tried).
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I like it a lot. My only real complaint is that there is no endgame to speak of; there's a pretty well-defined opening and midgame, and then someone wins. But, light and fun, and awesome pieces.
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There's a difference?
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