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Sep 24, 2009 00:52

Noble Phantasm
  • Every Servant has one Noble Phantasm.
  • A Noble Phantasm is a Servant's most powerful attack, its ultimate trump card.
  • The Servant's Noble Phantasm usually takes the form of some legendary artifact that the Heroic Spirit had when they were still alive.
  • For example, King Arther's Noble Phantasm would be Excalibur.
  • Not all Noble Phantasms are simple weapons.
  • For instance, it could be a shield, a mount, an army, or some supernatural ability.
  • Most Servants do their best to hide their Noble Phantasm for as long as possible, since keeping your Heroic Spirit identity a secret gives you a slight edge.
  • It is possible for a Servant to have no Noble Phantasm, but it is exceedingly rare.

Magic Circuit
  • Every Magus, without exception, has a magic circuit.
  • A magic circuit is like a second nervous system spreading through a magus's body, which connects the material world to the astral plane.
  • Using a magic circuit, a magus can channel the latent energy in their bodies to perform supernatural feats - in other words, magic.
  • One is born with their magic circuit, and it does not increase or decrease in strength naturally.
  • It can, on the other hand, be modified artificially.
  • However, doing so is very risky, as it can destabilize a magic circuit, rendering it unusable.
  • A stronger magic circuit makes for a stronger mage.
  • Magic circuits are hereditary - this is what causes magi to run in families.

Thaumaturgial Crest
  • In a lineage of magi, the most valuable and closely-guarded of treasures is the Thaumaturgical Crest.
  • A Crest is essentially an artificial Magic Circuit, branded onto the body of a magus's heir at an early age.
  • At some point during a magus's career, they expand and strengthen their Crest, storing power and spells inside it.
  • Then, when they have an heir, the Crest is transplanted to the new host, carrying with it the power of the previous magus.
  • This process continues, causing Crests to get more powerful the older a family of magi is.
  • Crests, like internal organs, can only be transferred to a compatible host - usually a blood relative.
  • It is perfectly possible to be a magus without a Crest, but it's much harder to be good at it.

Mage's Association
  • There is an international organization, founded by western magi, whose purpose is to control, devlop, and conceal Magic in the world.
  • This organization is called the Mage's Association.
  • The Association enforces many laws about what magi can and can't do without incurring their wrath.
  • Chief among these is the rule that magic must be kept secret from the public.
  • The Mage's Association knows about and monitors all major magus families, so only obscure or non-family magi escape their knowledge.
  • There are three branches of the Mage's Association.
  • The main branch is called Atlas, a.k.a. The Giant's Pit, and is located in Egypt.
  • Atlas governs over the other two branches, and is the most powerful of them all.
  • The second branch, Clock Tower, is housed in London.
  • Clock Tower runs a secret but very prestigious (among magi) school of magic, run mostly from the British Museum.
  • While it seems welcoming and friendly, Clock Tower is largely controlled by power struggles between rival factions of magi.
  • The last branch is Sea of Estray.
  • The Sea of Estray is a conglomeration of minor groups of magi spread all throughout Europe.
  • This is the oldest of thre three branches, most closely tied to the origins of magi in history.
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