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>> Sector 5: Genocide
Second Part
Downwards: MORE CONFLICT!
Nanoverload!
NANOSPARK
This is a fun one.
I don't even need to attack!
Just by hanging out, anyone within a certain radius of me takes random HP damage. It's glorious.
The 24 seconds give are more than enough to clear out this entire wing of the facility.
Dear logbook, it's hard to type right now because the Komato are here!!! I've lost contact with my girlfriend, but I heard we're moving around our troops under radio silence, and somehow I know she's okay. I'm moving deeper into the building with a whole squad of adults, they're mostly Commanders and Elites, and they say they're going to hide and build a defensive base instead of trying to fight. I agree, we don't stand a chance if we try to take them on! But I swear I'll learn how to use my Rocket launcher before we get there, I won't leave any Komato alive to get near my girlfriend!!!
I told them it'd happen, and now it has! The Komato have found us, and are sending massive shock teams - we're probably just waiting for the rest of their fleet, complete with Beasts and Annihilators, and whatever they have - but let them come! DEATH TO THE KOMATO!
ONWARDS
I'm max level for the zone, so I'm mostly just running through battles at this point.
...!
New Jump height is crazy - I can go higher than this, but then I can't see the floor anymore.
Whatever this weapon is, I'm not close to being able to equip it yet!
I wonder how I'll get out of here?
Hint: It's really obvious.
BACK UPWARD
I couldn't reach this ledge before. I can advance!
I'm making this quick - this briefing will be transmitted to all logbooks in the colony. The Komato have arrived, and here are the main threats we face:
1. Troopers: Armed with burst Pulse cannons and Shocksplinter, can outpower a Tasen Soldier five to one. Extremely agile, and sometimes carry Hyper pule instead of the Pulse cannon.
2. Berserkers: Armed with Shocksplinters or Plasma cannons, able to teleport straight into the battlefield, trained in recovering from heavy explosion without losing their cool. They carry Resonance reflectors so don't use your rockets or they'll end up in your face. I'm afraid the Commanders will have to take them down in combat with their claws, and Elites with their Machinegun and regular melee attacks.
3. Assassins: They constantly teleport all over the damn place, using dual Plasma cannons and laser daggers. They carry auto-fire Resonance reflectors to boot, making rockets and any other kinds of projectiles useless, and they can even dodge instant-hit weapons and melee attacks depending on their skill. They may be physically weak, but they don't go down easily - they have a habig of escaping the battlefield when heavily damaged, so we can't even kill them.
Alright, that's all. Battlestations, everyone - this may be Origin, but it's our planet now! DEATH TO THE KOMATO!
And I'm out!
IJI
Wait! I'm just a human, I don't want to have anything to do with you!
ASHA
Ho! So this is the rampaging "Human Anomaly"? What a joke!
IJI
What?! I don't know what you're talking about, I'm jsut trying to get out of here!
ASHA
Don't even try it! We made planetfall mere moments ago, and already the battle reports on a single cybernetic human tearing through the battlefield are pouring in... but we Assassins have a special prize to collect for bringing your head to High Command, and I'm the best there is! Your death will be swift!
Komato Assassin Asha
Armor: 200
HP: 8
Weight: 1
Security: 20
Height: 2.2m
Only 8 HP! What a joke.
However, due to his reflector and skill, all HP-based weaponry is useless.
Asha's fighting style primarily involves rapid-fire teleportation and using his beam sword to deliver quick execution attacks.
Sometimes even throwing huge barrages of swords at once!
Oh, did I mention his ridiculous laser? I think I missed that one.
Okay, time for the counterattack!
My weapon of choice here is the Pulse Cannon - very high DPS, ammo efficient, no HP damage.
His attacks are pretty nicely telegraphed, so he's pretty manageable.
Gotta watch his pose when he's charging - he can fire the laser low, too.
And defeated!
IJI
...
Hhh, he warped away... but now there's even a bounty on me!
I have to get out of here! Wait, Dan's right, I have to stay strong - and I have to find him!
Next time: Sector 6!
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