I wish I knew most of this stuff when I was playing my gun wielding character. Even after researching some I still didn't know much of anything about this stuff. /o\
This made me happy, btwblue_raven64June 18 2010, 06:37:52 UTC
Automatic fire does Terrible Terrible Things to your accuracy and ammo supply, I agree. Sometimes it's necessary (penetration on a hardened target, suppressing fire) and muzzle climb can be controlled (such as with a tripod) but in general, yeah.
...I remember reading something about bullets that went straight though a target, but...that may have been related to stopping power and why the US upgraded to a heavier round. I may be misremembering.
Also, DUAL WIELDING. GTFO, THAT SHIT IS BANANAS D: Multiple guns are carried to skip the process of reloading in an extended firefight.
And the only round that is stopped by unarmored doors is birdshot.
Yeah, the US sticks with a heavier round because it's against the Geneva Conventions to use any type of round that will mushroom inside the target. So they stick with full penetration and flechette rounds. It's not banned for civilian use so police tend to use hollowpoint so their bullets don't penetrate their target and hit an innocent.
dfghsdg yeah, I should probably add Dual Wielding as a nono haha.
Comments 46
Thanks!
Reply
Nice guide, though.
Reply
I wish I knew most of this stuff when I was playing my gun wielding character. Even after researching some I still didn't know much of anything about this stuff. /o\
Reply
...I remember reading something about bullets that went straight though a target, but...that may have been related to stopping power and why the US upgraded to a heavier round. I may be misremembering.
Also, DUAL WIELDING. GTFO, THAT SHIT IS BANANAS D: Multiple guns are carried to skip the process of reloading in an extended firefight.
And the only round that is stopped by unarmored doors is birdshot.
Reply
dfghsdg yeah, I should probably add Dual Wielding as a nono haha.
Reply
Reply
No, I'm not morbid at all.
Reply
Leave a comment