Monsters threaten the village: Constantly kill monsters of ever-increasingly difficulty until the big monster out to destroy the world is revealed and beaten twice.
Vengeance is mine: You survived monsters destroying the village and now you must seek your vengeance by killing monsters of ever-increasing difficulty until you
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My first response was Legend of Dragoon (PS1), but then I realized that as much as I love it, it does work on those premises. In fact, it does all of them at once. Which goes to show it can be done well, but that may not be successful. I'm still, like many others, waiting for Legend of Dragoon 2
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I took a look at the Hero's Journey paradigm. I've seen it expressed in different ways, usually as an analysis of either character stereotypes or plot devices. I think that the economics of a RPG tend to lend itself to this style of play
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