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wolfstoy November 16 2010, 21:28:34 UTC
I couldn't disagree more, and the facts don't support your assertion either. I used to play a very violent car game (along the lines of death race) yet I haven't strapped weapons to my car nor run people off the road. In the same way, Penn & Teller's Bullshit did an episode on this very subject, taking a kid who played plenty of violent video games in front of a real gun to see what would happen. Here's a spoiler, he didn't go rambo and kill everyone. Look it up, Season 7, Episode 3, "Video Games."

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polaris93 November 17 2010, 00:30:39 UTC
I'm sure you know that a datum is not a statistic. This is a statistical question, not about individuals. Yes, the kid down the block who watches violent rape-and-murder games all day long may grow up to be an exemplary citizen. Then there are the ones that don't. And there are more of them than the exemplary citizens.

Plus, having these things in their environment all day long from very early ages on coarsens children, gets them used to hearing and seeing a very deteriorated form of the language, not to mention a very deteriorated form of social behavior, i.e., how people treat one another, especially how men treat women and adults treat children.

Porn of any kind, sexual and otherwise, will be with us always, and if adults want to watch/read it, fine. But not children.

Translations: you give one of my underage kids one of those damned violent video games, or get him/her to watch porn in any form, and I will wrap your head around a tree and then swat you all the way to the Andromeda Galaxy.

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wolfstoy November 17 2010, 01:31:06 UTC
I pointed you to a show that has plenty of statistics. You are free to watch it and verify what is presented of course, or not. I base my judgement off of both personal data and generally accepted statistics.

Ultimately it should be up to the parents to decide how to raise their kids. I suspect the environment in which a child is raised has much more bearing on how violent they become than video games alone.

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