Funny you should say that--I was playing a miniatures game recently, and one of the better players in our group made an analogy to zero-G. He pointed out that most players of the game, which features battles between ancient or medieval armies, try to *force* their battlelines to conform to a specifi orientation ("the enemy started to the north of us, so my line *must* run east-west"). In essence, they tried to create an artificial "up" and "down", as inexperienced people will in zero G.
But, he pointed out, not forcing oneself to think in that rigid concept of dimensions and fight adaptively in different directions gave one an advantage once the battlelines stopped being rigid and parallel. By not forcing ones' troops to maintain a specific orientation, one became much more open to seeing how to use them effectively.
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So did it.
Aargh.
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But, he pointed out, not forcing oneself to think in that rigid concept of dimensions and fight adaptively in different directions gave one an advantage once the battlelines stopped being rigid and parallel. By not forcing ones' troops to maintain a specific orientation, one became much more open to seeing how to use them effectively.
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