Mar 14, 2009 10:04
Considering working on a delve - my term for a massive D&D dungeon designed to carry characters through three levels. Question: What kinds of underground ruins would you expect to find beneath the fallen towers of a wizard tyrant? Say, Isengard or Barad Dur?
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Under Isengard, I reckon the first level or three would be the abandonded war machine ruins they showed in the movie (once the flood waters ran out) if you are going to use it after the events of LOTR. Below that, you'd possibly have living quarters for orcs and UrukHai...storage areas...prison cells...maybe a few secret rooms that Saruman used.
Below that, you could have the ever popular "natural caverns".
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It would be spilling over, during sorcerous experimentation/practice. There may be areas where magical powers would be elevated/heightened.
Maybe some areas where magic was completely burnt up during a particularly powerful summoning or artificing ritual.
Other areas might have spontaneously-appearing magical lifeforms or artifact creatures, almost like a spring flowing, or more accurately a magical pipe leaking/bursting and noone was around, or cared enough, to patch it up or maintain it. These forms probably would be more mutated or odd than actually powerful or useful to the big Wizard-guy.
Many other ideas could generate around the concept that it's a old munitions stockpile/factory long abandoned, but substitute magic concepts in for technological maintenance.
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You could have the magickal summoning & artificing energies meld with some nightmare dimension and as you descend below the ruins, you encounter hideous monsters from some nameless dimension that phase in and out of our reality (walls shift between common wall mold and alien gook, etc).
Take advantage of your background knowledge in more than 1 system... make it easier for you.
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