013 Locks Picked

Oct 22, 2010 14:07

[dictated]

You know, Raist kept saying that he wanted to figure out the castle’s power. But from what everyone’s saying, the castle probably doesn’t really want people knowing about its power, because then we’d be able to get back if we wanted, or maybe bring people here or keep them from going away and maybe that would really change things.

If someone’s found out something they shouldn’t… or maybe just asked a lot of questions… would that upset the castle enough to send them home? Because I thought questions were a good thing, but people seem to get awful upset sometimes, even if you’re only trying to make sure you understand.

[Though maybe, if it would send him home, he shouldask lots and lots of questions. It was worth considering]

[After leaving his message in the journal, however, he has another destination in mind. Since arriving, Tas hasn’t spent nearly enough time in town. Now, with Raistlin gone and with the castle quiet, the kender is in desperate need of new territory. So today, anyone visiting town can easily run into him…or be run into. You might want to double check your pockets if you get too close, though.

Shop owners, keep an eye on your inventory. Residents living in town? You might just have an unexpected visitor. And no, of course your door wasn’t locked. Why do you ask?]

[ooc: Open over the journal and in person.]

tasslehoff burrfoot

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