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sim_james June 17 2005, 01:42:19 UTC
   Encounter Levels would probably have to be dropped as unhelpful (I’d keep an eye on Challenge Ratings mostly to avoid TPKs) so defining XP awards as fractions of a level is probably a good idea. Maintaining an appropriate rate of character advancement in an experience-point game is important for player satisfaction ( ... )

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sim_james June 17 2005, 01:59:03 UTC
   Keeping in mind that I don’t like anime, not Exalted! Which is what I think D&D with a decent stunting mechanic would resemble. I’m not after gritty either (which D&D can do if you just never go above level 3). Something more like Zindell’s The Lightstone and The Prince of Lies.

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sim_james June 17 2005, 01:46:38 UTC
   Backstory? Maybe. I like my magical devices to be mysterious. In a way you’re more likely to get the Sword of We Don’t Know Why It Glows Purple Sometimes But It’s At Least +2 rather than Excalibur or Orcrist.

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deonon June 27 2005, 20:39:04 UTC
Also refering to the Treasure issue:
I think a lot of opportunity of distinguishing worlds by the attitude they take towards the spoils of war has been lost.

For instance, for the Ancient Greeks (Iliad and so forth) how you obtained an object was more important that its' rareness or capabilities. Furthermore, they wouldn't trade away these spoils, but hold on to them for prestige. Herakles' Lion pelt and club are excellent examples.

Another example is the world of Wolfram Von Eschenbach's "Parzival." Here it is wrong to kill someone and take their stuff (unless agreed to before the conflict) yet it is alright to take unattended magical items from tombs etc.

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