Three Hours of Sleep

Oct 06, 2009 07:41


That's what it amounted to.  Three whole hours.  If that.

Had our weekly Monday night D&D game last night.  It was pretty decent... the heroes launched themselves into the climactic battle for the current adventure.  It took them a while to build up to it.  There was a mechanical lift that would carry them to the upper story of the castle, ( Read more... )

gaming, gabriel

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rangerwickett October 9 2009, 21:19:45 UTC
Ah, the elevator of death. Did they figure it out, or brute force it?

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roulette_ October 10 2009, 17:36:19 UTC
Oh ye of little faith. Brute force was thrown out the window with the bathwater as soon as the wall of force was discovered. Though Jasmine was beginning to think they just needed to send the halfings and gnomes up first and see what happened. You call it murder. She calls it reconnaissance from afar. But such drastic measures were not required.

Though... Ernest is a dead halfing when she catches up with him. *shifty eyes of death*

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wbscampaign October 11 2009, 01:32:17 UTC
Actually, they ended up deciding to crash the party in the upstairs banquet hall before heading up. They'd investigated it before... sending the mage (who is currently stuck at an 11-inch height) in to check it out. Anyway, something Jorrina said reminded them that the undead around here seemed to be unusually verbose, and there had been recent discussions about the potential wherabouts of Pietr Gorquith, assuming he'd been stuck in the castle at the time of Coaltongue's demise ( ... )

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