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Comments 11

anonymous August 19 2017, 10:40:11 UTC
Tom Galloway, head Hugo Ceremony usher here. I was very confused when we opened the boxes that supposedly had the result sheets to pass out and discovered they actually had WSFS Business Meeting materials. Other boxes in the same backstage location had 5 different 10 or more page results and nominations reports. I made the decision to pass out about half the box of the most general results reports, as we only had a minute or two before the ceremony ended. I later told Kevin Standlee what happened and he was trying to get the initial stuff to the WSFS meeting room. Meanwhile, the other report boxes had disappeared.

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nwhyte August 19 2017, 12:51:14 UTC
Yes. You made a good decision based on what was to hand. I should have checked what was in the boxes much earlier.

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anonymous August 19 2017, 12:35:33 UTC
Thank you for all your hard work! As a non attending fan / finalist, I loved the friday slot for the ceremony.

As a possibly attending fan next year, I'd love to see the ceremony next year on Friday or Saturday night for logistics / travel purposes.

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jayblanc August 20 2017, 06:46:45 UTC
I prompted some discussion of an "Interactive Narrative" category at the Writing for Video Games Panel. I would entirely endorse such a category. I think the term "Interactive Narrative" was generally accepted as the best basic definition.

I do wonder if there should be an "expected play-time" limit, perhaps with a cut-off of Eight Hours. To encourage games that lean in the Dense Narrative direction, which is very hard to actually define in strict terms.

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redfiona99 August 20 2017, 16:30:35 UTC
Those bases are beautiful.

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cobrabay August 24 2017, 09:34:04 UTC
Very enjoyable look into the background of the Hugo process. Thanks for all the hard work.

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