Tom Galloway, head Hugo Ceremony usher here. I was very confused when we opened the boxes that supposedly had the result sheets to pass out and discovered they actually had WSFS Business Meeting materials. Other boxes in the same backstage location had 5 different 10 or more page results and nominations reports. I made the decision to pass out about half the box of the most general results reports, as we only had a minute or two before the ceremony ended. I later told Kevin Standlee what happened and he was trying to get the initial stuff to the WSFS meeting room. Meanwhile, the other report boxes had disappeared.
I prompted some discussion of an "Interactive Narrative" category at the Writing for Video Games Panel. I would entirely endorse such a category. I think the term "Interactive Narrative" was generally accepted as the best basic definition.
I do wonder if there should be an "expected play-time" limit, perhaps with a cut-off of Eight Hours. To encourage games that lean in the Dense Narrative direction, which is very hard to actually define in strict terms.
Comments 11
Reply
Reply
As a possibly attending fan next year, I'd love to see the ceremony next year on Friday or Saturday night for logistics / travel purposes.
Reply
I do wonder if there should be an "expected play-time" limit, perhaps with a cut-off of Eight Hours. To encourage games that lean in the Dense Narrative direction, which is very hard to actually define in strict terms.
Reply
Reply
Reply
Leave a comment