Dec 31, 2009 01:39
...is that all video game reviewers hate linear games yet find sandbox games pointless.
Also, nobody should listen to lone reviewers.
I love linear games. The story makes sense!
Someone tell me why linear is so bad now...honestly.
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But again, it's a very personal choice there. If you like linear games, don't let someone else tell you you're bad for liking them. :P It's a matter of what you enjoy.
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They are fun, don't get me wrong...I love running around the city of GTA and doing random things... but NOT having a sandbox element in a game shouldn't be a negative mark against it.
And I am not including things like MMORPGs. I don't play those so therefore can not give a unbiased opinion on them for what my post is about.
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"Ghostbusters: The Video Game succeeds in being a proper Ghostbusters game with a good storyline and gameplay that fits the setting and gets a thumbs up for that. On the other hand, it is embarrassingly linear with almost zero replayability and the PC version omits multiplayer modes found on the consoles. At least it is priced accordingly, offering reasonable value."
While I agree that the replay ability is incredibly lacking (no taking back the awesome upgrades you buy to the earlier levels? REALLY?) I don't see how a game like this would be better WITH sandbox elements.
I know this is somewhat cheap to flaunt as a point... but this is what I am talking about... reviews saying games could benefit from elements that would add nothing but mini challenges and frustration.
Source:http://www.metacritic.com/games/platforms/pc/ghostbusters YouGamers section.
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Beating a game SHOULD NOT BE A SURPRISE!
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