Who: Everyone! (And a bunch of otherworldly ghouls).
What: Those who were 'robbed' of their stolen artifact attempt to reclaim it.
Where: The old Dixon house and the portal chamber beneath.
When: Late night, Thursday, October 4.
Rating & Warnings: R for violence and creepy monsters.
Notes: OOC info post is
here, where you can plot and ask any
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For a moment he lay still and listened for footsteps or the movement of someone drawing near, but his gut told him that whatever had woken him was not in the room.
Rising silently and pulling on shirt and shoes, he strapped on his swordbelt and looked out into the hall. The lights on the second floor landing were off and there was no sign of movement, but he was sure it wasn't just imagination that had woken him. And so, moving quickly and quietly, he headed down to the ground floor listening carefully for signs of anyone else around.
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Staying asleep was another matter. A long parade of night terrors woke him regularly. Sometimes it was fire burning him alive, other times it was running and running from mechanical voices and green lasers, occasionally with the dubious bonus of the ground dissolving under his feet. One the worst was barely being able to move from agony and if he looked down at his hands he was the one decaying. Usually that was one was accompanied by the feeling that someone was just beyond his field of vision, laughing at him. Someone with the power to help fix his broken body, if they cared to, but every time he managed to turn towards the sound, the presence slipped further away ( ... )
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After all, he was used to living in a world where those who appeared human one minute revealed themselves to be murderous monsters the next, and in truth he didn't really know any of the people here. Well, excepting Heine. And the other exorcists ( ... )
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Even if you haven’t, there’s something foreboding coming from below--a subtle shifting sound, a feeling on the air. You don’t need to know how they got down there to feel the certainty that they are, and that whatever their intent, its malice bodes ill for all living things.
The door to the cellar is on the first floor, and the trap door in the back alcove leads down stone steps to the narrow rough-hewn tunnel below. Bring your own light. There’s nothing here to guide your steps over the hardpacked earthen floor, only seemingly-sourceless echoes across the cold stone walls. The shadows you’ll cast play tricks on the eyes and make you wonder--is that a glow coming from the chamber beyond?
Low and pale and pulsing, its light a pale ghastly green, the portal in the gate seems to thrum like a living ( ... )
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