Paintball setup!

Dec 23, 2006 20:24

Sorry this took so long, my image editor ate my first map edit.

So, like with most large events, the paintball will be split into four logs to save comment pileup. Within each log, please reply directly to the main post, not to each other's comments. It makes it easier for people to see what's going on and interact.

The logs are each set to a location that's color-coded in the map edit. Log 1 is the blue area, log 2 is the red area, etc. If you move from an area of one colour to one of a different colour, you have to change logs.

Hallways have been assigned letters so you guys can explain where you are more easily. Instead of having to say "that north-west-ish one between the math and engineering buildings", you can just say "hallway B".

Hallways B, I, O, S, and half of P have no lighting; they are dark. The paint (both normal and glitter) is glow in the dark, however, so if your character has been hit they will be visible in the dark.

Your starting points are listed on the map. People who start out in the same area are on the same team. Teams can be formed or broken up as the game progresses.

If you missed signing up for Yuuko's post, or I missed putting you on the list, just let me know and I'll give you a starting point to jump into the game.

Yuuko herself will be taking part from an unknown starting point somewhere in the middle of the game. ♥ Look out for her. The no magic/jutsu/special armor/special weapon/etc. rule applies to her as well.

Any glass windows in the tunnels have been covered with protective covering, so they cannot be seen through.

The guns do not need to be reloaded. However, there is a mechanism you need to trigger to switch to the glitter paintballs (and back again), and it makes a 'chunk' noise when you do it.


plotting/planning, mod post, event

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