Intercon H - Heaven and Hell (Part 1: Most of the interesting stuff)

Mar 03, 2008 23:29

It was both but I wouldn't have missed it...

Pre-Con and Setup )

friends, intercon

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Comments 10

londo March 4 2008, 04:34:11 UTC
If it makes you feel any better, I was possibly the majorest character in Thunder, and the resolution was a bit out-of-the-blue to me as well. I mean, I knew something was coming, and that it was bad for me, but what shape it might take was beyond me.

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mr_teem March 4 2008, 18:17:25 UTC
Yeah, I can see that, too, and this is where more information (and maybe a little more prep) in advance would have helped, setting the ominous tone that Something Really Sketchy Is In The Air. Was there more than one priest? Or someone else that was all moody and watching the skies would have helped add to the mood. The blurb implied as much which was one reason I signed up but the game was, for me, a basic Western plot. If there was this building ominousness, the finale would have been better telegraphed, IMO. Now that I think about it, maybe that was what was going on in the mine, which I didn't interact with at all.

princess_muffin and getoffended(?) did a good job, IMO, given where the game was at. That happens and I've been guilty of not quite getting things done, too. I hope that they can find the time to tinker and polish it up a bit to run again some time. I'm pretty sure it would be a good repeat.

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Future Ghost Fu Runs ebartley March 4 2008, 15:08:47 UTC
I and the rest of the Ghost Fu GMs had a blast and are already talking about running the game again, what needs to be changed, et cetera. (You should receive email from us at some point asking these questions!) I don't know when we would run it, though. Certainly not Intercon I: we're going to be running two amnesia larps, one of which we're going to be writing over the next year. We discussed mid-Atlantic -- but by the time we sort out if the timing works for us (which it might not) it'll probably be too late to bid a game. Maybe mid-Atlantic 2009. We might do a run at the Manhattan college which hosts a Games Club that kindly lets a whole bunch of assorted adults including your friendly GMs attend, the president of which let us know in no uncertain terms that another larp would be welcome ( ... )

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Re: Future Ghost Fu Runs mr_teem March 4 2008, 19:04:40 UTC
I think I saw the questionnaire hit my mailbox. I did find I had one flaw with Ba that I'll write about then.

Jamais Vu is on my list of games that I want to play in at some point but doesn't quite make the cut in the last several times that I've had it as an option. I have to make time for it because I know people who have played it tell me it's fun; I'll keep it in my notes for next year.

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Re: Future Ghost Fu Runs ebartley March 4 2008, 23:40:16 UTC
Cool. Do you think it would be worthwhile to turn the two nobles into low-ranked competitors, on the theory that they attended the original tournament as spectators but given the opportunity and relatively little else to do, have been training over the past dozen years?

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Re: Future Ghost Fu Runs ebartley March 4 2008, 23:40:48 UTC
Glad to hear Jamais Vu is spoken well of!

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ravenrose March 4 2008, 15:42:49 UTC
The room for Sassy/Stern was deliberatly that could. The GMs turned down the thermostat.
Thankfully they realize that was not a great idea in retrospect...

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laurion March 4 2008, 16:21:32 UTC
Way to reference Real Genius!

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mr_teem March 4 2008, 18:19:28 UTC
*ding* *ding* *ding*!

To be perfectly fair, I do want to give credit to bleemoo for keeping one of our (NEIL's) few obs on track, though. I wasn't there for all of it but it was done with quickly enough.

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drcpunk March 6 2008, 18:51:12 UTC
I'm glad you enjoyed Ghost Fu enough to want to play again. Which impossible tasks did you manage?

I'm sorry about the amount of information to absorb. Next time around, we're hoping that won't be a problem, as the game is now written. Next time, I'm also hoping we'll be color coding the various cards so that folks won't have to spend as much time trying to figure out which cards are combat cards, which skills, and which items.

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