Total Masyu

Jun 10, 2008 18:53

So, in a pre-preview of the USPC, which I expect will have a Masyu on it again this year, I thought I'd post a Masyu variant I was experimenting with over the weekend. The concept was suggested to me by rpipuzzleguy actually, and is a really good idea (although I still have my own Masyu variant ideas on the backburner for when/if I start to work on a logic ( Read more... )

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Nice variant garethmoore June 11 2008, 15:24:19 UTC
I really enjoyed these. Once you realise how the line must wiggle if there isn't a symbol there I'd say they are similar in difficulty to regular Masyu, except I imagine that actually making them is much trickier because of the way you need to make sure the 'wiggly bits' are forced to line up with each other as intended!?

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Re: Nice variant motris June 11 2008, 16:45:29 UTC
There was a little bit of tweaking necessary on each of my initial "hard" designs to go from, say, 2 non-unique wiggles to a unique one. That often involved just adding in another circle somewhere to the path. But I think the general puzzles were as easy to construct as standard masyu as I had in mind what I wanted the loops to do and then just drew something that seemed to have blank cells where I wanted. Drawing a valid and somewhat minimal masyu with symmetric clues is probably actually harder, and I'm not sure I'd try symmetric black/white clues here.

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thedan June 11 2008, 17:36:25 UTC
For what it's worth, I found #3 more straightforward than #2... Although I was missing something silly on #2 for a while, so it might have been easier if I'd gotten over that hump more quickly.

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stigant June 11 2008, 22:27:28 UTC
mmm, its a bit hard to separate difficulty and unfamiliarity. Most things are easy once you know how to do them. I definitely took some techniques from 2 to 3, but I also found that with a higher density of dots, the 3rd puzzle had more standard masyu deductions than the 2nd ( ... )

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stigant June 11 2008, 22:30:54 UTC
of course, since you can't remove any dots, it might be trivial to just find the spots that each pentomino can occupy via pattern recognition.

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motris June 11 2008, 22:52:52 UTC
My difficulty ratings for these were based on the "newness" of rules you'd need for them, and 2/3 seemed to have two different kinds of rules to use in places although 3 is more masyu-like in the sense of using global loop closure rules ( ... )

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Catching up on some of your older stuff ... thesubro November 29 2010, 13:01:50 UTC
Very nice variation. Would enjoy more if the wiggling can be kept fresh. Thanks.

TheSubro

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