URGA MOTW
Indiana Jones and the Kingdom of the Crystal SkullGU City stuffed up... we showed up for their advertised 6.50pm session (as per their website last Thursday) to find out it was now a private session and the next one would be at 8.40pm. So we jumped in a taxi and went to Wallis Piccadilly for the 7pm session instead
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I have to admit it kept breaking the fourth wall for me, which vastly diminished my enjoyment. I kept on thinking "well, there's the videogame and there is the amusement ride." I think the major reason for this was the almost complete lack of interpersonal interaction between the characters something which the pulp genre relies heavily on. Admittedly it wasn't always the case the bar scene was a perfect example of what made the Indie trilogy so much fun. And in the end, it was just one big long chase scene. No real suspense; no real nastiness on the part of the bad guys (this was why the Nazi's made excellent pulp villians they dressed well and nobody will admit to liking them).
Perfect for the videogame tie-in.
And the overt superheroics (the fridge, the falls, the overt acceptance of superpowers) didn't help either.
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Probably because the first three films set such a high bar. After all, Raiders is arguably the seminal film that reinvented the pulp genre for a modern audience. And the second and third maintained the level of quality set by the first.
And it's not necessarily a matter of believability that is invoking much of the criticism, but rather the fundamental emptiness of the plot. It's mostly one big chase with a CGI reveal at the end. And while there are excellent moments in that journey, there is little catharsis to be gained by the audience by the end, which leaves much of the audience feeling subtly shorted (and thus vaguely disappointed with the movie as a whole). And in attempting to find a source for their disappointment they look back at the film and start finding the bits they liked and the bits they don't, which is indicative of a failure of the film as a whole.
It probably would have been vastly improved if more time had been taken for personal interactions between the characters, so that there had of been more audience ( ... )
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