"Nor do I, madam," Borgel says. "Which leaves us with two options: we find out, or we cherish another of the universe's mysteries. In either case, it would do to order another round of paradoxes served with Chef Chow's Hot and Spicy Oil."
The paradoxes appear on the Bar. They flicker in and out of phase for about ten seconds before they stabilize. It's another thirty seconds before Borgel can touch it without putting his hand through it.
It's pretty clearly something from a Game, but the Sims has not yet been released in his world.
(If indeed it ever will be, as the mun can see absolutely no way to make a game with no win condition work with the overall canon setup. It's even worse than the solitaire thing.)
"I dunno. I haven't seen one like that before, but it looks like it could be a quest marker. Or a power-up. If they were all over the place, I'd say you're supposed to collect them. But then there'd be, like, a line of them above each rafter, and in midair between tables where you have to jump to get them."
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He leans back, claps his hands, and smiles broadly. "Wonderful! Absolutely splendid!"
A portly 13 year-old leans in and squints at the object from slightly further away. "What is it, Uncle Borgel?"
"I have no earthly idea," Borgel says, still smiling.
[OOC: I'm not too late, I hope.]
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The paradoxes appear on the Bar. They flicker in and out of phase for about ten seconds before they stabilize. It's another thirty seconds before Borgel can touch it without putting his hand through it.
"Huh," Melvin remarks. "Weird."
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"Is Bar giving out quests now or something?"
It's pretty clearly something from a Game, but the Sims has not yet been released in his world.
(If indeed it ever will be, as the mun can see absolutely no way to make a game with no win condition work with the overall canon setup. It's even worse than the solitaire thing.)
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He experimentally pokes Bar, to see whether the options 'Make drinks...', 'Serve drinks' or 'Practice mixology' appear.
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