How easy, difficult, or impossible would it be for a character to visit a military base that they are not stationed at? If it matters, the character visiting is John Sheppard (Lieutenant Colonel, US Air Force) and he will be visiting someone at another Air Force Base. While the characters have worked together previously (on Atlantis), they do not
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If you mean the gate guards, no, they won't tell him where to find the person (they wouldn't even know; bases are huge). He could theoretically wander around base looking, but again, bases are huge, and some buildings are secure-- he wouldn't be able to just walk in. I'm not familiar with Peterson itself but looking at google maps, there are 20-30 buildings there.
Also, if he's in uniform, a random Lt. Col just wandering around buildings looking lost is going to draw attention.
I think your best bet is probably to have Sheppard find out what building this person works in and then stake out the parking lot, or something.
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Sheppard would be coming straight there from Atlantis, so he'd be wearing his classic black shirt/gray pants ensemble and probably wouldn't have any reason to change before finding who he's looking for.
I guess my question now really is how can he find out what building this person works in? Where would he go and who would he ask to find that out? Would they just tell him this information freely or is he going to have to explain his purpose for being there?
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If he's going straight from Atlantis, you could also add in a detail about him having to look all over the place to find his military ID-- it's one of those things you wouldn't need on Atlantis, so I could see him tucking it away somewhere and forgetting where he'd put it.
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