This was a rather less pleasant old-school treasure hunt. The setup
wasn't bad, at least:
- You have a spaceship that can travel to various star
systems.
- Within a system, you have a teleporter that will let you go to
various places of interest.
- There is a major trading post where you can trade treasures you
find at the various places of interest for additional
navigational codes.
The ultimate goal is to trade your way up to the point where you
have the ability to travel to and successfully loot a fabulous
treasure, thus winning the game.
So, what went wrong?
Well, first, I only learned all of the things I described above by
reading the walkthrough, entering 50-100 moves of it, and studying the
results. The controls are not only completely opaque, my first attempt
to leave the ship actually rendered the game apparently
unwinnable, reliably getting me killed later with an unhelpful error
message. The PC appears to have no knowledge of his own ship or
systems, as well; an absolutely critical item (the device that lets
you actually return to your ship once you have left) is never
described more specifically than "a shiny gizmo" and if you are not
capable of being transported back, the failure message is simply
"Nothing happens. What were you expecting?" Someone who hasn't read
the walkthrough would reasonably conclude that the device was
worthless as opposed to repeatedly necessary to get anywhere at all in
the game.
Cluing: not optional. Descriptions of things that the PC
knows but the player doesn't: absolutely mandatory.
In addition to not really being discoverable, the transit sequence
is extraordinarily cumbersome; dozens of moves, including a half-dozen
GO commands, for what should really be two commands - maybe even just
one.
The trading post is also problematic, in that the treasures you
find are not of equal value and there does not seem to be a way to
reliably appraise them. That is, a merchant that doesn't have anything
that's more expensive than is tradable for a 'moderately valuable
object' will appraise everything as either worthless or 'moderately
valuable'.
As a result, it's far too easy to trade yourself into an unwinnable
position because you purchased items in the wrong order or overtraded
an item. Worse, some event triggers seem to be so finicky that the
game becomes unwinnable even if you trade items of equal value to the
wrong merchants. The CUBE chip never spawned for me until I restarted
and played back to that point following the walkthrough exactly.
Not cool. This needs not just polishing and debugging but some
serious thought put into reworking some core mechanics before it's
even adequate. But once that's done, it will jump up to "cleverly
structured treasure hunt" immediately.