This story begins with 3 pages of over-the-top transhuman space
opera, and then the scene suddenly shifts and you're some guy in a
bar.
And then the bartender gives you an exotic fruit and ruins the mood
entirely by saying, "Please accept this as a present from the
house, great warrior. It is very yummy and will give you
strength."
It's kind of odd to actually write this, but this game would have
been better if it were more generic. The frame story is a total
distraction and makes the nature of the game itself kind of a
letdown. It also, in order to fit the game itself (a straightforward
explore-abandoned-base adventure) into the intended broader narrative,
it finds itself making the plot proper an exercise in futility so that
it can be Part I of a larger story. Not really a good breakpoint.
That said, the main game is quite adequate for the
explore-abandoned-base genre, even if it is a bit hoary now. This is
one of the only games I've played where pointless random combat
encounters not only weren't pointless but actually increased suspense
at a couple of points. I'm pretty sure the odds were rigged in
those points so that it wasn't just a "you have an x% chance to lose",
but if it's not, then it's easy enough to fix. The progression of
puzzles also was decent.
If you can get past the beginning and the end, it's not a bad game
to visit.