This game takes itself exactly as seriously as you would expect a
game called LAIR of the CyberCow to take itself.
It is also not a particularly good game, but after the cavalcade of
horror I've walked through, it's also not a particularly bad
one. There's a plot, of sorts. There are puzzles. Many of them are
even clued. I only had to fail over to the walkthrough once, and that
was because I was an idiot and didn't read the room description
carefully.
ADRIFT games often have horrible parser failures, but I never
really ran into any more serious than getting a default message
instead of the intended custom one depending on phrasing. Either this
was a well-specified game or I'm getting better at dodging ADRIFT's
infelicities.
Specific bad things: There's totally no excuse for not letting me
UNFOLD THE PACKAGE in the location I find it. Timed pauses in the
output are likewise unforgivably obnoxious. Even [press a key] pauses
grate if they're too common. I'm literate; I'm totally happy with
reading at my own pace. Give me all the text to read at once,
please.
I also got the general impression that there was a lot more
backstory involving the fairies that I never reached and that was
never explained. It could have been there; the CyberCow's definitely
was. But you had to examine just the right objects during a brutally
timed sequence to get it. Both could be mainstreamed more.
In conclusion, this is about the minimum amount of work you can do
and not be a waste of time... but it wasn't a waste of time.