So, my question is... how much funding do you really need? You can develop game concepts and code in your own time. The iPhone development kit has a simulator for the iPhone, so you don't need to buy actual hardware until you have an app to show. The barrier for self-publishing is really, really low these days.
I second this. You really don't need funding, at least to start. Grab an SDK in your favorite language (like Python, or check out what's going on in the HTML5/Canvas/JavaScript world of gaming in the browser), some books, draw some crude programmer art in pencil or something, and go. Keep a blog, post demos of your game in progress. When you have a decent game going, and some feedback, and you're ready to actually publish it & earn money, go to Kickstarter to get some funds going to hire an arist (or, again, do the graphics yourself).
You just need time & effort & will to break into indie game development. I'm not saying 'Don't get a Master's degree' - sure, go for it. But don't go the 'seek funding for a startup' route until you have stuff to show.
Er... sorry. :) I somehow divorced in my mind the part in your post where you said you were applying as graphics artist from the part where you were talking about creating a game as belonging to two different people. Please ignore that part of my comment.
What would be the funding for, then? If you can do the art, and you can program, hell, you're in an awesome and rare situation!
Also. I would love to collaborate with you. Or barter - ask you for game design & feedback in exchange for programming help or advice or actual coding time.
Any idea what tools you'd be looking at? I'd be happy to help with programming questions, if it's something I know anything about.
Last I checked, Adrian was hoping to eventually get into game design and/or programming; you may have a potential intern, if you want it. That might get you more technical help from me, too, if we direct Adrian's programming education toward what would be useful for your project.
I'm curious, what tools would you recommend? (And what languages are in your area of expertise?)
My own personal (wholly unqualified) recommendations would be.. well, depends on what eventual distribution platform Matt is going for. If for iPhone, then choice is pretty clear: get an apple iphone SDK, grab ObjectiveC and go.
Comments 14
So, my question is... how much funding do you really need? You can develop game concepts and code in your own time. The iPhone development kit has a simulator for the iPhone, so you don't need to buy actual hardware until you have an app to show. The barrier for self-publishing is really, really low these days.
Reply
You just need time & effort & will to break into indie game development. I'm not saying 'Don't get a Master's degree' - sure, go for it. But don't go the 'seek funding for a startup' route until you have stuff to show.
Reply
How unutterably depressing.
Reply
Please ignore that part of my comment.
What would be the funding for, then? If you can do the art, and you can program, hell, you're in an awesome and rare situation!
Reply
Reply
Reply
Last I checked, Adrian was hoping to eventually get into game design and/or programming; you may have a potential intern, if you want it. That might get you more technical help from me, too, if we direct Adrian's programming education toward what would be useful for your project.
Reply
My own personal (wholly unqualified) recommendations would be.. well, depends on what eventual distribution platform Matt is going for.
If for iPhone, then choice is pretty clear: get an apple iphone SDK, grab ObjectiveC and go.
For desktop? I would honestly recommend either:
* Pygame
* One of the non-Flash browser-based HTML 5 game frameworks, like GameJS, CraftyJS, or Akihabara or some such.
Reply
Leave a comment