Video Game Development Pros and Cons

Jan 27, 2011 01:04

Good news and bad news. If you read on, I will illustrate my point with a metaphor about kittens. But first an update ( Read more... )

career, games

Leave a comment

Comments 14

sorcycat January 27 2011, 13:59:14 UTC
I have some colleagues who love Minecraft.

So, my question is... how much funding do you really need? You can develop game concepts and code in your own time. The iPhone development kit has a simulator for the iPhone, so you don't need to buy actual hardware until you have an app to show. The barrier for self-publishing is really, really low these days.

Reply

justbeast January 27 2011, 17:01:06 UTC
I second this. You really don't need funding, at least to start. Grab an SDK in your favorite language (like Python, or check out what's going on in the HTML5/Canvas/JavaScript world of gaming in the browser), some books, draw some crude programmer art in pencil or something, and go. Keep a blog, post demos of your game in progress. When you have a decent game going, and some feedback, and you're ready to actually publish it & earn money, go to Kickstarter to get some funds going to hire an arist (or, again, do the graphics yourself).

You just need time & effort & will to break into indie game development. I'm not saying 'Don't get a Master's degree' - sure, go for it. But don't go the 'seek funding for a startup' route until you have stuff to show.

Reply

matt_arnold January 27 2011, 17:56:44 UTC
Crude programmer art? Hire an artist? Do you really think I'm that bad at my job?

How unutterably depressing.

Reply

justbeast January 27 2011, 18:02:39 UTC
Er... sorry. :) I somehow divorced in my mind the part in your post where you said you were applying as graphics artist from the part where you were talking about creating a game as belonging to two different people.
Please ignore that part of my comment.

What would be the funding for, then? If you can do the art, and you can program, hell, you're in an awesome and rare situation!

Reply


justbeast January 27 2011, 17:10:39 UTC
Also. I would love to collaborate with you. Or barter - ask you for game design & feedback in exchange for programming help or advice or actual coding time.

Reply

matt_arnold January 27 2011, 18:41:40 UTC
OK, that is fantastic. Frankly, since I'm so new to programming, I need adult supervision in that aspect!

Reply

pstscrpt January 27 2011, 19:15:22 UTC
Any idea what tools you'd be looking at? I'd be happy to help with programming questions, if it's something I know anything about.

Last I checked, Adrian was hoping to eventually get into game design and/or programming; you may have a potential intern, if you want it. That might get you more technical help from me, too, if we direct Adrian's programming education toward what would be useful for your project.

Reply

justbeast January 27 2011, 19:38:57 UTC
I'm curious, what tools would you recommend? (And what languages are in your area of expertise?)

My own personal (wholly unqualified) recommendations would be.. well, depends on what eventual distribution platform Matt is going for.
If for iPhone, then choice is pretty clear: get an apple iphone SDK, grab ObjectiveC and go.

For desktop? I would honestly recommend either:
* Pygame
* One of the non-Flash browser-based HTML 5 game frameworks, like GameJS, CraftyJS, or Akihabara or some such.

Reply


Leave a comment

Up