Everybody Was Kung Fu Fighting...

Jun 08, 2008 14:49

We delved back into Karazhan yesterday. We got to Attumen fairly quickly this time. After a couple unfortunate waves a death, we took him down and were already farther along than last time after about an hour. We slowed down a lot after that. Several attempts and Moroes finally died, though only after we got a second priest in our group to do more ( Read more... )

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kyn_elwynn June 9 2008, 08:26:14 UTC
Technically, the speed issue becomes less and less as people learn the encounters, learn the enemies knowing, "Oh, these are the guys who do X, and are immune to Y." Same with the boss fights. Familiarity breeds precision, and from there, less deaths (thus, smaller repair bill, less consumables used, less money -spent- into the dungeon than what you get out of it.)

The issue with the having 10 still continues, however. I don't have a reasonable solution beyond random recruiting out of guild, or trying to level up folk who are still reaching towards Outland and beyond.

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marinredwolf June 9 2008, 21:46:39 UTC
Naturally practice and famliarity means more speed. And the faster you move and recover in there, the less schedules and breaks will be an issue. As I said, I'm pretty pleased for our second time in. I think we could use a slightly better tactic for the non-elite groups prior to Moroes - AOE blasting is great and all, but having you die what felt like every pull there is less than ideal. ;)

I'm not sure what to do about the numbers either. When "everyone" is present, we seem to hit about 9 people at level 70 in-guild. I think we're doing okay, though. This time around, we met a couple non-guildies who were agreeable and helpful. It's probably something that will get a little easier as time goes on, too.

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ajeya June 11 2008, 03:17:19 UTC
On my horde PvP server, where I have a paladin in a guild that regularly clears Kara, we move pretty quickly through the place and I think we've cleared in about 4.5 hours, which is very respectable. As far as pulling the dinner guests, we do AoE as well, but it seems like the warlocks die most often. I am quick to throw the bubble up when it looks like they're taking too much inbound damage. The mages often iceblock or frost nova, but the locks don't have that kind of avoidance.

Hell, even as the healer I AoE... it's my favorite part of the dungeon. I actually get to see big numbers from my Holy Wrath and get to hit a bunch of targets with it. :D Encourage Anima to try it.

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marinredwolf June 11 2008, 04:33:15 UTC
Ice Block, huh? Maye we need to train Kyn to save himself with that a little more there. ;)

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ajeya June 9 2008, 16:13:16 UTC
The 'gold run' is typically after the Opera event, where the 'Philanthropist' mobs in the balcony drop 10+ gold apiece. So that helps some. Also, not dying is kind of key, obviously. And as you get more Kara gear, heroics become easier and easier, so you can do the heroic daily quest which pays like 20 gold, I think?

As for 2nd priest, having a second shackle or 2 pallys to chain-fear off one of the podium mobs seems to be key, or a hunter who can trap like nobody's business.

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marinredwolf June 9 2008, 21:48:59 UTC
Well, yeah. Not dying does usually help. ;) I didn't realize that money drops increase deeper in, that's good to know.

Hmm. Hadn't even thought about a paladin turning them. Of course, our only paladin at the time was playing main healer.

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