Of Gossamer and Characters

Jun 17, 2014 10:53

After the dissolution of the Star Wars RP that was running online, it was suggested I perhaps make a character for Lords of Gossamer and Shadow. It seems to be tashiro's latest RPG obsession. I've had a lot of difficulty with this.

[This will get rambly]G&S is what I might call an "anything-goes, multiversal" game. It takes place in a setting of essentially-limitless worlds/Read more... )

characters, roleplaying

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tashiro June 17 2014, 18:05:30 UTC
I think a part of the problem is that you're looking at it from a meta scope. When I've designed characters for G&S, I've often made it a more 'local' thing, and when the characters go onto the Stair, they don't initially visualize it as 'my world is just one of many', it is more 'my world is my core, and everything else is peripheral'. This means that the world the character is from remains perhaps THE most important world to them, while the other worlds are places to visit / explore, but don't trump their home world - their home world is what defines them.

Hmm. Now I've got something to think about.

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marinredwolf June 17 2014, 19:14:47 UTC
Well, the game is about the meta scope. If I were going to play a nWoD/FFA/whatever game, it would make infinitely more sense to use that game system. G&S is about worldwalkers... y'know... walking worlds. Even if most of the action takes place in the Gossamer Worlds, it's not likely to be just one of them and (in a normal game) players will probably not all be from the same one. This means someone (if not everyone) will be away from home at any given time.

The pitch of the game seems to strongly imply the characters are meant to be Wardens at a minimum, even if it isn't technically required. To do that, you have to experience the Stair for a while and gain at least a general understanding of it. With that kind of experience under your belt, it seems (to me) harder to deny the multiversal viewpoint than to embrace it.

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