I've created the character I would use if I ever get to play the Great Greyhawk Campaign. For reasons, I went with an elf fighter/magic-user, and under AD&D 1E rules that means her minimum starting age is 180 years old
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People really don't think about the consequences of living along time other than just being old much, do they? Seeing all that history would certainly have an effect!
Actually I like that about elves. Once I started playing Mokole in WW's Werewolf, I got that concept (Mok's are werelizards that live a long time and can 'remember' things from before they were born). I've started incorporating that into my elven character designs (the long lived and historical aspect...not the shared memory).
It makes for some interesting possibilities. For instance, one of the classic modules--S4--involves dungeon-delving in the "lost" caverns Iggwilv used as a lair back in her demon-summoning and Perrenland-conquering days, "long ago".
As written, the players get involved through the hoary cliche of a nearby ruler hiring them for the adventure. But if my character's old enough to remember those days, I could give her a more personal motivation. Maybe one of Iggwilv's raids killed her uncle and absconded with a family heirloom magic bow, and she wants to go get it back. Or something.
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As written, the players get involved through the hoary cliche of a nearby ruler hiring them for the adventure. But if my character's old enough to remember those days, I could give her a more personal motivation. Maybe one of Iggwilv's raids killed her uncle and absconded with a family heirloom magic bow, and she wants to go get it back. Or something.
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