The comp is over, and the
results are in. (If you're reading via Planet-IF and missed my reviews, they're all
here.) Highlights:
If you want a strongly-written, ambitious story: play
Solarium.
If you want something brutal, introspective and poetic: play
Their angelical understanding.
If you want to play something where interaction is crucial to
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(Sorry for posting this anonymously previously; I didn't notice that I wasn't logged in.)
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But generally speaking, one of the big problems with the Comp is that it's the IF event most likely to be visible to outsiders, but if one of those outsiders decides to come in and play a game, chances are excellent that it'll be something decidedly mediocre. By 'curated showcase', I mean something where entries have been judged to be of some minimum quality.
One idea I've idly toyed with was an annual, year-long Rolling Spectacular: it'd be kind of like a single Artshow category, changing each year. People could submit games to it year-round, without a no-previous-release requirement; there'd be a judging panel, and at the end you'd get a bunch of judge reviews and maybe a Best in Show. (Judges would be able to reject, or reject-pending-fixes, games that didn't deal with the theme or that failed some standard of playability - I don't know how youd do that exactly.) I'm not sure if the whole thing would add up to a compelling prospect for either authors or players, is the thing.
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