Last night, I was talking with Leonard Balsera about some elements of Mythender I discovered while writing up notes -- going beyond mere mechanics & base ideas, into areas of the setting that I hadn't yet fully explored. I was telling him about how, in my home campaign, the players and I are pretty sure their characters are up against a "dark
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You should watch ''Outlander'' if you haven't. It's crappy, but very Mythender-y.
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