In all the lighthouses in all the world, she had to fall off of mine

Dec 27, 2010 08:55

Got back from seeing grandma yesterday; we had a pretty decent time! Good dinner, got even more candies and stuff for Christmas, and grandma made us go through this kind of elaborate scheme to get each present. |D I also got to see my cousin's place for the first time, and that was an...interesting experience ( Read more... )

christmas, epic mickey

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Comments 9

sillywhims December 27 2010, 17:21:01 UTC
-Yes, the gameplay is quite unfair. Mickey has the defense of a...well, a mouse ( ... )

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lynxgriffin December 27 2010, 18:54:58 UTC
- Yeah, it just seems like it's WAY too easy to lose all your health...if you get dumped in the thinner at any point where you can't hop to a ledge, it's pretty much instant death. 8( I hope at least you get more little health pips...

- Ahh okay...

- Okay, I think I read that somewhere. I try not to use them unless I absolutely have to, though. (Like getting swarmed by a bunch of enemies).

- Alright, that makes sense in terms of the time frame. (Aren't there some elements from later movies, like Hercules? I guess that's different from having an actual character there...) And huh, Black Hole must be really obscure; I haven't heard of that one and I thought I at least had a hold on Disney's LA movies, too @_ ( ... )

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sillywhims December 27 2010, 20:32:34 UTC
-Oh yeah, you'll get more health pips further down the road. You can also buy a pip-up at the Emporium on Mean Street, iirc. Unfortunately, Mickey's defense remains the same :/

-That's just for the Beetlworx (head of Hades, Lilo & Stitch cannons), so I think they're the only ones that can break the timeframe rule. Black Hole is '79, I think? It was a catastrophic failure for Disney so that's why you've probably never heard of it, haha.

-You can just spin-attack them to send them away briefly. Also, KEEP RUNNING! Tho they can catch up to you if you slow down a bit.

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lynxgriffin December 27 2010, 21:04:26 UTC
- Okay good, at least there's that. I have enough e-tickets I could probably buy some anyway...

- Yeah, makes sense. And hmmm, will have to look that one up...

- Those things are rather speedy for how small they are!

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pathways December 27 2010, 18:15:58 UTC
There is a visual indicator of checkpoints actually! I didn't see it until I had it pointed out to me. It's a blue and green symbol with a Mickey head and a silver border around itthat appears on the upper left side of the screen. Whenever you see that, the game has saved! Saves are actually fairly frequent; they happen pretty much every time you move between projector-separated areas, before and after boss fights, etc.

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lynxgriffin December 27 2010, 18:57:01 UTC
OOOOOoooohhhh I know what you're talking about! Okay thanks, good to know what that means now!

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theguindo December 29 2010, 01:27:39 UTC
I started playing Epic Mickey today and oh my god the poor camera makes the game nearly unplayable and extremely unfun. This is one of those cases where I REALLY want to like the game, but it's making it hard. I can't enjoy the entertaining aspects of the game when I'm constantly fighting the camera.

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lynxgriffin December 29 2010, 19:37:47 UTC
Yeeeeah, the camera can be just nutsoid at some points. 8( I can understand the difficulty in trying to get a camera that works around stage elements that can appear and disappear, but there has to be an alternative that works better than this...

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theguindo December 29 2010, 23:30:22 UTC
It REALLY doesn't help that it outright forces you into a side-on platformer camera when you're up against a wall. This doesn't work in a game where you can't be certain the floor is going to be there, Disney!

Really all they had to do was make it compatible with the classic controller and use the right stick for camera controls. BAM PROBLEM SOLVED oh but now you can't flip the wiimote to spin attack DAMMIT USE THE BUTTONS THERE'S FOUR OF THEM grr grr rageface

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