Adventure game rules

Aug 19, 2006 16:30

Rules for the story game.

1. Anyone is free to post an instruction, preference will be given to the most humerous response. Or if there is a consensus I will go with that.

The concept is simple, after each post, submit your instructions to the main character by submitting them in a comment and I will generate the next scene of the story (when I get chance) in the next LJ post using a combination of text and graphics.

There are no hit-points or combat rolls, this is a story based game and the story gets made up as we go along. I have an idea for a back story but whether we explore it or not is entirely up to you. Some actions will be successful, some will fail, some may have unexpected outcomes.

Examples of good instructions.
"Go left, while keeping an eye out for gorillas" - The character will go left, he may or may not find a gorilla, that depends if there are any. He may be so focused on looking for gorillas that he misses the parked tractor.

Examples of bad instructions.
"You find a tractor" - Having multiple DMs is just going to be a recipe for disagreements and disaster. Sorry!

The game started here and was inspired by this which I thought was rather cool.
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