location: alternate Earth with magic, but most of the laws of physics and such are basically the same. Same world discussed
hereresearch: honestly wasn't sure what to do here. Mostly going off of the physics classes I had in college and my general knowledge of science. I don't think there are sites that tell you how *not* to break the laws of
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I mean, a bow that always hits its target is stupendously unlikely in any variety of ways. It needs mind-reading to know what the target is. It needs action-at-a-distance to affect the flight of the arrow - perfect aim isn't enough; arrows take time to reach their target, and that target can move. It potentially needs to sustain that energy indefinitely, if the target is able to move at least as fast as the arrow is. It needs to allow the arrow to phase (or punch?) through shelters of arbitrary material and/or energy, or survive intact through any conditions.
It might actually be "simpler" to have a bow which could arbitrarily reconfigure space so that wherever the arrow is, the target is. I think that wormholes are ( ... )
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Good point about how some things like that are more complicated than they seem on the face of it.
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The help, I was imagining, didn't come from the existence of weird exceptions. It came from, well, the fact that proto-scientists often had better *tools*. If your dead grandmother became a perfectly accurate set of scales, for example, or a spyglass that could see as well as a modern high-powered telescope...
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One thing I'm find very confusing about your world: why is turning people into objects that are SELLABLE (as opposed to prized and revered relics) NOT considered creepy in your world? There are reasons why in ours it's considered creepy to have vellum made from human skin. I'm not judging so much as I keep tripping over this plothole.
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