There's not much to tell about the rest of Intercon. GMing High Rollers was interesting. I wish I had had more time to brush up on the game; sometimes I felt at a loss to answer questions. I tried to front-load my assistance to
acousticshadow2, and it was a lucky thing, because I crashed hard at the end of the night, and had to leave right before wrap to fall
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About HRSFA Cracks, it's just a wishlist at this stage; I haven't talked about it with Thomas and Wren (who have actually played), let alone talked to anyone else, let alone sent a feeler email. However, I really do think that it's a) an amazing game, and b) right up HRSFA's alley in terms of tone and structure.
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And please do join the Intercon O team in some fashion. Let me know if there's anything I can do to bribe..... erm, ease you into that.
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I admit, our discussing "how to plot a larp" may have diverged into "aren't the Mongols AWESOME??" on many occasions.
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And yes, sometimes they are awesome. And sometimes I just want to retreat back to my euroamerican-centric history roots. Let me know when you want to write the game about what happened when Alexander died and his empire was split up.
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I'll make sure that this offer gets communicated through Dave too.
Like you, it was all I could do not to jump at the Mongol game; similarly a Tim Powers game is in WANT NAO territory. :-)
Waiting a month is a good call -- see how you feel once this burst of excitement wears off. (Maybe also some time to continue recovering from burnout. :) Good luck.
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