Intercon N was bone-crushingly exhausting, but also emotionally energizing -- no surprise there. Regrettably, my stamina for staying up late and getting up early and being on my feet for multiple hours and wearing uncomfortable costumes and maintaining a high level of stress (both eu- and dis-) gets lower every year
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But more importantly, the super science was /not/ part of the LARP. A PC ad-libbed it and before either GM could figure out if/how to react, other players were reacting (and using abilities) and they chose not to interfere and do massive ret-con.
I'm finding people's descriptions that it was like "a Roman senate game where it turns out aliens are invading" to be really, really hard to swallow, but I will have to see for myself in about a month.
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All in all, I felt the fantastical elements (that Alison actually wrote!) were integrated relatively seamlessly. I just questioned whether or not they were as seamless for all players. I know some people did get to the end of the game and were surprised by certain things that happened.
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"If only there were some way we could get away from this all..."
"Actually, we can..." Cue happily ever after.
I did have a good time with our light flirtations, and you played the role quite well.
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